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Author
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Kylie A. Peppler , Yasmin B. Kafai
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Year
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(2009).
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Publisher
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Transformative Works and Cultures
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Abstract
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In this paper we articulate an alternative approach to look at
video games and learning to become a creator and
contributor in the digital culture. Previous discussions have
focused mostly on playing games and learning. Here, we
discuss game making approaches and their benefits for
illuminating game preferences and learning both software
design and other academic content. We report on an
ongoing ethnographic study that documents youth
producing video games in a community design studio. We
illustrate how video game making can provide a context for
addressing issues of participation, transparency and ethics.