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Author
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Jere-Folotiya, J., Chansa-Kabali, T., Munachaka, J. C., Sampa, F., Yalukanda, C., Westerholm, J., ... & Lyytinen, H.
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Year
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2014
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Publisher
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Educational Technology Research and Development, 62(4), 417-436.
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Abstract
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The study evaluates the effectiveness of GraphoGame™, a computer-based literacy game, in improving early literacy skills among first-grade students in an African city. Using a randomized intervention design with 573 government school students, the research compares control groups with students who used the game on mobile phones under supervision. Literacy outcomes were assessed through tests measuring orthography, spelling (decoding), vocabulary, and arithmetic. The results show that the game significantly improved spelling skills, which directly relate to the abilities the game is designed to develop. The study also finds that the intervention was most effective when both teachers and students were exposed to the game, and that students’ initial letter knowledge strongly predicted their later progress.
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Language
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English